As a little side project to my point-and-click adventure game,
I decided to try my hand at evolving the good old-fashioned
text adventure.
The idea here was to create a game that could fluidly generate
sentences automatically, based on the items present in each room,
that read like a human has written them.
I also decided to retrofit a LucasArts-style point-and-click
user interface.
Coded in C++, specifically to run in a Linux terminal or Windows command prompt.
Descriptive paragraphs are generated automatically based on the items present in the room.
A LucasArts-style user interface is used to take the guesswork out of typing in commands.
The game engine is designed to take in scripts written by non-programmers.